Title: Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality
year: 2012
Journal: Psychology of Popular Media Culture
Volume: 1
Issue: 1
Pages: 62-70
ISSN: 2160-4142(Electronic);2160-4134(Print)
DOI: 10.1037/a0026969
Abstract: The present study examines video game playing as it relates to attention problems and impulsiveness in a sample of 3,034 children and adolescents from Singapore measured over 3 years. Consistent with previous research, those who spend more time playing video games subsequently have more attention problems, even when earlier attention problems, sex, age, race, and socioeconomic status are statistically controlled. Violent content may have a unique effect on attention problems and impulsiveness, but total time spent with video games appears to be a more consistent predictor. Individuals who are more impulsive or have more attention problems subsequently spend more time playing video games, even when initial video game playing is statistically controlled, suggesting bidirectional causality between video game playing and attention problems/impulsiveness. (PsycINFO Database Record (c) 2012 APA, all rights reserved)
URI: https://open-access.imh.com.sg/handle/123456789/4554
Authors Address: Gentile
Douglas A.: Department of Psychology
Iowa State University
W112 Lagomarcino Hall
Appears in Collections:2012

Files in This Item:
There are no files associated with this item.

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.